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Paul Goodman says: The predecessor to Chris Roberts’ Freelancer, Starlancer where the international The Alliance is caught in a desperate war with the brutal Coalition. Without further ado, here are The Escapist‘s Best 15 Space Combat Sims of All-Time in reverse order. In the end, we decided to put our rants into article form for the sake of science. That discussion led to arguments over which ones were better than the others, which then of course led to a whole bunch of laser dogfights as we duked it out. In honor of the new horizon for the genre, we at The Escapist found ourselves reminiscing about the space combat sims that have come before. We’re super excited about Elite: Dangerous and Star Citizen, not to mention smaller offerings like No Man’s Sky and EVE: Valkyrie. The emergence of Kickstarter as a viable funding method for video games, and resurgence in sci-fi fandom with reboots of Battlestar Galactica, Star Trek and Star Wars all out or coming soon, has a slew of space combat sims in production. But after a few commercials duds, and that ill-advised Wing Commander movie, we saw a dearth of space combat games in the new millennium. The genre of space combat sims enjoyed a decade of excellence in the 1990s as the graphics and processing power of gaming PCs matched the fidelity of movement our imaginations demanded. The thrill of watching Luke Skywalker’s X-Wing swerve and dive during the Death Star run in the first Star Wars is probably a big reason why games like Elite and Wing Commander were produced. Piloting a spacecraft through the nether between worlds is a fantasy for so many of us. The Escapist loves to play any game that lets you say things like “Stay on target!” and “We’re too close.”